Nov 11, 01 / Nov 15, 17 22:10 UTC

Re: Programmers will be the back bone of Asgardia  

Programming works for the continued digitalising of data and such. Meaning that it will be considerably important for the future Asgardian technics and society.

I agree with the message of Centauri. It is a way to solve problems and to make it difficult to make things go easier.  It is also part of engineering and many more topics that will gain more importance in the future, and in Asgardia and Informatics will flow more and more into those too.


Kind Regards, the Wordsmith

Nov 12, 01 / Nov 16, 17 01:59 UTC

centauri I request communication - ceneezer on FB

Nov 12, 01 / Nov 16, 17 19:55 UTC

I want to help as well, having graduated from an informatics intensive high school and went through the C Piscine of Ecolé 42 I'm looking for a job and hoping to improve myself.

Dec 1, 01 / Dec 3, 17 00:48 UTC

Scientists and researchers increasingly use simulations because its cheaper and faster than groping in the dark with some equipment until they have a better idea exactly what to test for. This is especially true in some fields more than others, say protein folding, but I see the value in simulations in all sorts of aspects of things. The real trick is how far you you plan to detail your model. Is it just a very high level of something like farm yields in acres to how many people that can feed, or clear down to the level of water, fertilizer, light, and CO2 required as well.

A simulation is exactly that. Determine the design goals, and sim the important part. Some of my sims, like power production set various solar panels at a maximum output, dependent on cloud cover and sun angle for that time of day. Others depends on things like molten solar salts and the total heat mass available to draw from. Its not really what I've designed thats important as it is the process of discovery as to watching what happens as a model runs. This is something that cant be easily captured in a spread sheet.

It sounds like there are plenty of programmers around here, so the question becomes how to manage and organize projects in a way that uses the fellow Asgarians in a useful way.  Certainly some project management, but also, goals to let them loose on to see what can be done.

I know from my own sims, that food production and management, takes more of my time than most things. projecting food growth so things dont run out, making sure the grid has excess supply, so there are no brown or black outs. All such things need to be taken into account.

This is exactly why I started such a sim, to understand some of the complexities involved.